{"id":548,"date":"2017-08-29T10:15:06","date_gmt":"2017-08-29T14:15:06","guid":{"rendered":"https:\/\/blogs.library.unt.edu\/digital-humanities\/?p=548"},"modified":"2017-10-26T14:53:56","modified_gmt":"2017-10-26T18:53:56","slug":"in-which-benjamin-franklin-discusses-motivational-psychology-in-games","status":"publish","type":"post","link":"https:\/\/blogs.library.unt.edu\/digital-scholarship\/2017\/08\/29\/in-which-benjamin-franklin-discusses-motivational-psychology-in-games\/","title":{"rendered":"In which Benjamin Franklin discusses motivational psychology in games"},"content":{"rendered":"<pre>\"The game of Chess is not merely an idle amusement. Several very valuable qualities of the mind, useful in the course of human life, are to be acquired or strengthened by it, so as to become habits, ready on all occasions . . . we learn by Chess the habit of not being discouraged by present bad appearances in the state of our affairs, the habit of hoping for a favourable change, and that of persevering in the search of resources.\" \r\n\u2014Benjamin Franklin, \u201cThe Morals of Chess\u201d<\/pre>\r\n&nbsp;\r\n\r\n<span style=\"font-size: 10pt\">In my previous post on <a href=\"https:\/\/blogs.library.unt.edu\/digital-humanities\/2017\/07\/24\/video-games-as-therapy\/\">video games as therapy<\/a>, I highlighted a few ways that people can engage with video games to improve symptoms related to a variety of medical conditions and circumstances. In this post, I explore some of the psychological benefits gamers can glean from this technology.<\/span>\r\n\r\n<span style=\"font-size: 10pt\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-549 size-medium\" style=\"font-family: Georgia, 'Times New Roman', 'Bitstream Charter', Times, serif\" src=\"https:\/\/blogs.library.unt.edu\/digital-humanities\/wp-content\/uploads\/sites\/20\/2017\/08\/video-games-psychology-300x191.jpg\" alt=\"The psychology behind video games \" width=\"300\" height=\"191\" srcset=\"https:\/\/blogs.library.unt.edu\/digital-scholarship\/wp-content\/uploads\/sites\/20\/2017\/08\/video-games-psychology-300x191.jpg 300w, https:\/\/blogs.library.unt.edu\/digital-scholarship\/wp-content\/uploads\/sites\/20\/2017\/08\/video-games-psychology.jpg 565w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/span>\r\n\r\n<span style=\"font-size: 10pt\">Benjamin Franklin\u2019s words in his chess essay (chessay?) speak to some of the greatest positive outcomes that researchers have identified in gamers. Perhaps the most cited positive outcome is a <a href=\"https:\/\/www.apa.org\/pubs\/journals\/releases\/amp-a0034857.pdf\">gamer\u2019s persistence in overcoming challenges,<\/a>\u00a0hoping beyond hope that they will succeed in their task. Researchers identify two different theories of abilities: entity theory and incremental theory. While <em>entity<\/em> theory arises from having our natural traits highlighted (hearing \u201cYou are so smart!\u201d after doing well on an exam),<em> incremental<\/em> theory occurs from having our efforts highlighted (hearing \u201cyou studied hard for that test!\u201d). If our efforts are highlighted rather than natural traits, researchers indicate that we will be more motivated to put in practice to improve our performance in tasks (Granic, Lobel, &amp; Engels, 2014).<\/span><!--more-->\r\n\r\n&nbsp;\r\n\r\n<span style=\"font-size: 10pt\">Game developers foster incremental motivation by balancing game difficulty to players\u2019 ability levels and providing immediate task feedback. Players always have access to the resources they need to overcome the task at hand; the challenge rests in discovering how to best use these resources to seek victory. To use <em>World of Warcraft <\/em>as an example, this phenomenon could look like a group of 10 people (a <em>raid <\/em>group) fighting a boss who is <em>almost <\/em>too powerful to be defeated. However, if the party communicates effectively in timing their spells and cooperates in avoiding the boss\u2019s attacks, then they can achieve a hard-fought victory. <\/span>\r\n\r\n<div id=\"attachment_562\" style=\"width: 310px\" class=\"wp-caption alignright\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-562\" class=\"wp-image-562 size-medium\" src=\"https:\/\/blogs.library.unt.edu\/digital-humanities\/wp-content\/uploads\/sites\/20\/2017\/08\/Icecrown_Citadel_bosses-300x170.jpg\" alt=\"Various boss characters from the World of Warcraft Universe \" width=\"300\" height=\"170\" srcset=\"https:\/\/blogs.library.unt.edu\/digital-scholarship\/wp-content\/uploads\/sites\/20\/2017\/08\/Icecrown_Citadel_bosses-300x170.jpg 300w, https:\/\/blogs.library.unt.edu\/digital-scholarship\/wp-content\/uploads\/sites\/20\/2017\/08\/Icecrown_Citadel_bosses-768x434.jpg 768w, https:\/\/blogs.library.unt.edu\/digital-scholarship\/wp-content\/uploads\/sites\/20\/2017\/08\/Icecrown_Citadel_bosses-1024x579.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><p id=\"caption-attachment-562\" class=\"wp-caption-text\">Some of World of Warcraft&#8217;s raid bosses included for context. Through the power of gaming, defeating fearsome undead dragons and flesh behemoths is within our grasp. (image obtained from <a href=\"http:\/\/wowwiki.wikia.com\/wiki\/Icecrown_Citadel_(instance)\">WoW Wiki<\/a>)<\/p><\/div>\r\n\r\n<span style=\"font-size: 10pt\">It usually takes several attempts of the entire group dying, talking about what happened (sometimes not without some emotional tension), and improving reaction times to environmental hazards until the group achieves success. What the group thought was previously insurmountable has now been\u00a0<\/span><span style=\"font-size: 10pt\">conquered, and the individuals can carry this new motivation forward into future endeavors. Gamers can usually also see statistics such as how long the trial took, how much damage they dealt to opponents, and how many times their character died or attempted the trial. Players can use this feedback to aim for improved stats in the next trial. Ben Franklin was speaking to this incremental aspect of motivation when he spoke of \u201cnot being discouraged by present bad appearances in the state of our affairs.\u201d<\/span>\r\n\r\n<span style=\"font-size: 10pt\">For more detail on the subject, I direct interested parties to listen to game developer\u00a0Jane McGonigal\u00a0discuss <a href=\"https:\/\/www.ted.com\/talks\/jane_mcgonigal_gaming_can_make_a_better_world\">how she utilizes this motivational aspect in her own games<\/a> and research to\u00a0solve real-world conflicts.<\/span>\r\n\r\n<span style=\"font-size: 10pt\">So, there you have it! Playing video games can help people turn the impossible into reality. Researchers are currently studying how this \u201cplays\u201d out in real life, but we have already seen a <a href=\"http:\/\/www.apa.org\/news\/press\/releases\/2013\/11\/video-games.aspx\">positive correlation between amount of time spent playing strategic video games and school grades\/problem-solving behavior<\/a>. You may also be familiar with the wave of educational games specifically built with students in mind such as\u00a0<em><a href=\"https:\/\/en.wikipedia.org\/wiki\/Carmen_Sandiego_(video_game_series)\">Carmen Sandiego<\/a>,\u00a0<\/em><em><a href=\"http:\/\/www.mathblaster.com\/\">Math Blaster<\/a>,\u00a0<\/em>and\u00a0<em><a href=\"http:\/\/www.reader-rabbit.com\/\">Reader Rabbit<\/a>.\u00a0<\/em>Similar to how medical professionals have &#8220;game-ified&#8221; the recovery process for patients, educators realized they can tap into <a href=\"https:\/\/ww2.kqed.org\/mindshift\/2014\/05\/16\/social-and-emotional-benefits-of-video-games-metacognition-and-relationships\/\">games&#8217; reward systems to promote retention of knowledge for students<\/a>.<\/span>\r\n\r\n<span style=\"font-size: 10pt\">In my next post, I challenge the myth of the socially isolated gamer by discussing how games can improve our ability to develop empathy and form bonds with people across the globe.<\/span>\r\n\r\n&nbsp;\r\n\r\n&nbsp;","protected":false},"excerpt":{"rendered":"&#8220;The game of Chess is not merely an idle amusement. Several very valuable qualities of the mind, useful in the course of human life, are to be acquired or strengthened by it, so as to become habits, ready on all occasions . . . we learn by Chess the habit of not being discouraged by&#8230;  <a href=\"https:\/\/blogs.library.unt.edu\/digital-scholarship\/2017\/08\/29\/in-which-benjamin-franklin-discusses-motivational-psychology-in-games\/\" class=\"more-link\" title=\"Read In which Benjamin Franklin discusses motivational psychology in games\">Read more &raquo;<\/a>","protected":false},"author":72,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[17],"tags":[138,29,30,137,142,136,19],"class_list":["post-548","post","type-post","status-publish","format-standard","hentry","category-video-games","tag-benefits-of-video-games","tag-game-study","tag-games","tag-incremental-theory","tag-medical-humanities","tag-motivational-psychology","tag-video-games"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p8keRV-8Q","_links":{"self":[{"href":"https:\/\/blogs.library.unt.edu\/digital-scholarship\/wp-json\/wp\/v2\/posts\/548","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.library.unt.edu\/digital-scholarship\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.library.unt.edu\/digital-scholarship\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.library.unt.edu\/digital-scholarship\/wp-json\/wp\/v2\/users\/72"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.library.unt.edu\/digital-scholarship\/wp-json\/wp\/v2\/comments?post=548"}],"version-history":[{"count":6,"href":"https:\/\/blogs.library.unt.edu\/digital-scholarship\/wp-json\/wp\/v2\/posts\/548\/revisions"}],"predecessor-version":[{"id":704,"href":"https:\/\/blogs.library.unt.edu\/digital-scholarship\/wp-json\/wp\/v2\/posts\/548\/revisions\/704"}],"wp:attachment":[{"href":"https:\/\/blogs.library.unt.edu\/digital-scholarship\/wp-json\/wp\/v2\/media?parent=548"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.library.unt.edu\/digital-scholarship\/wp-json\/wp\/v2\/categories?post=548"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.library.unt.edu\/digital-scholarship\/wp-json\/wp\/v2\/tags?post=548"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}