All posts by Judy

Spark Tutorial: Taking a 2D Image to 3D

For this tutorial we will be making a 3D representation of this image:

Credit: Saffron Blaze, Wikimedia Commons

Being able to take a picture of an item and turn it into a 3D model can be a very useful skill. This is a multi-step process that begins with the picture, then utilizes photo editing programs, vector manipulation, and finally Tinkercad. First you need to take your picture and open it some kind of photo manipulation program… I prefer to use Photoshop because it has good selection tools. In the program you should work to cut out the background from the image (see P1). In this case, I simply used the magic wand selection tool in Photoshop and deleted the background.

P1:
Next, you will want to selectively remove an outline of any details you want to keep in your image… in this case, we’ll keep the eye, nostril and outline of the neck. (see P2). Then select all of the white areas of the image and use the inverse selection option to select the opposite area of the image instead. Now with this area selected, color the whole selection one color (see P3). After this… just clean up any of the rough edges and save the file as a .BMP file.

The next step is to change our .BPM image into a vector image, specifically a .SVG image. To do this I use the free program Inkscape, but you could also use Adobe Illustrator. Once you open the file in Inkscape, it will bring up a pop up window with some options to pick from. You should choose “Default import resolution” for DPI and “Smooth” for Image Rendering Mode. Click on your Image and go to Path à Trace Bitmap (see P4) and click it. A window will open up. Click the Update button and then Okay and you can close the window. Now delete the .BMP image (identifiable by the way it gets blurrier as you zoom in on it.) and save the file as an .SVG.
P4:
For this next step, we will use yet another free program… this time called Tinkercad. First you need to make an account, or sign in via Facebook, and then open up a new project. Now go and click the import button and upload the .SVG file to the program (see P5). Sometimes the file will be too large to import… if this is the case the just use the scale feature to reduce the scale until it will fit into Tinkercad’s plane.
P5:
Next you can scale the object to the size you want with white and black squares located in near proximity to the model (see P6). Holding shift while moving the white squares will uniformly scale the model to as to avoid warping the features. Once you have to model the size you want, you can export it (see P7) as an .STL (for 3D printing) or .OBJ (for more general purpose modeling) and save it to your computer. And you’re done!
P6:
P7:

Meet Specialist Steven

Hi, I’m Steven. I’m a first-year media arts major and theatre minor. I’ve been working for the factory for almost four months now. I really love working at the factory. I love to work with the A/V equipment that the factory provides. I’m very well versed in Live Audio Equipment and studio recording equipment as well. I also have a strong understanding in electronics and woodworking. I was attracted to the factory from my first time touring UNT in high school. I been an avid follower of the maker community and dreamed of being able to use a maker space, but I never imagined I’d be working at one. When I learned that they had a position open I was determined. For anyone, who may be curious about maker spaces I would have to say this is the friendliest environment I’ve ever been in. All the employees are very nice and are very willing to help guide you in creating or learning something new. 

Maker Machine: Serger or Overlock

Did you know?
Overlock stitching was invented by the Merrow Machine Company in 1881. J. Makens Merrow and his son Joseph Merrow, who owned a knitting mill established in Connecticut in 1838 and designed the first overlock machine in 1889. In the United States the term “overlocker” has largely been replaced by “serger” but in other parts of the world (Australia, UK) the term “overlocker” is still in use. You can use an overlock aka serger in your makerspace The Factory!

But what is a Serger
A Serger is a machine that sews the seams of fabric and at the same time trims the seam allowance and finishes the raw edges .ie. it sews, it cuts, it finishes the edges of fabrics all in one go. The professional finish you see in most store bought garments are finished with a serger.

Serger finishes the seam and edges in one go – so saves a lot of your time
Serger stitch is best for sewing knits, being very flexible and stretchy
Narrow seams, overcast edges, rolled hems, blind stitched hems are all made easier with sergers

Your makerspace has a Janome Serger for in Space use once we are able to open again!

Meet Maker Hanna

Hello! My name is Hanna Flores and I’m the team development coordinator at UNT’s makerspace. I am majoring in computer science, so a lot of my projects here at the makerspace center around computers and software. Even so, I love working with almost every machine we have in space. My mom sews all the clothes she wears, and my dad’s garage is really a woodshop where he makes whatever he thinks would be fun or useful around the house, so I come from a very creative family and my interests are very broad.

I love to sew, though I’m less inclined towards garments like my mom and more towards other kinds of projects like bags and other utility items. I learned to knit from my mom, and to crochet from my grandma, and it’s one of my favorite pastimes. On my own I learned tatting, which is a very convoluted way to make lace and one which I will never torture myself with again.

Included are pictures of some face masks I’ve been working on for work, and some hand knitted “scale-mail”, which is the process of knitting tiny metal scales into your work one by one. And yes I did hand paint each and every one of them with nail polish. Never again. My original plan was to knit a whole top out of them. That’s how far I made it before losing my mind.

I’ve worked with my dad in the garage since I was very little, so I really enjoy woodworking, especially building furniture because that’s what my dad taught me to make. Someday I want to try hand carving wood for decoration! This is a photo of the work bench I helped my dad make for his shop!


Now that I work in a place with even more advanced technology, I feel like I’ve become so much more creative. Through working here, I learned how to design models for 3D printing and then make the printers work to give me my materials. Below is a Mandalorian helmet I’m almost finished with, entirely 3D printed and finished with paint. Big huge enormous giant thank you to my coworker and one of my best friends, Kyle, for letting me use his personal printer for this!

I’m also very lucky to use my love of software development at the makerspace by creating virtual 360 tours of both our locations using Unity These are both online now but not yet ready for public viewing yet, but here are some previews!

Working at the makerspace has been by far my favorite thing about going to university, both because of everything I’ve learned both creatively and professionally, but also because of the lifelong friends I’ve made here. To me, the makerspace feels like a family, and I have never been happier to know such an incredible group of people.