Ratmen, Trolls, Elves, and Sorcerers: What do they all have in common? They want to rule the world! Only, the world is small after all (please no singing…). When one race expands, another must fall.
Small World, by Days of Wonder, takes place in a realm where every intelligent species vies for power in a limited space. Each player drafts a different fantasy race with a varying power, then begins conquering territory. Eventually the board will be full, and each race will be stretching its resources beyond its ability. At this point, the player can send his race into decline in favor of choosing a new race and beginning their attempt at global domination anew.
Through the game, each player gains points for each territory that their current race and declined race possess. These points, kept secret until the end of the game, determine who wins after a given set of rounds.
Small World is a highly strategic game that is also fairly easy to pick up, yet each game varies vastly and requires new and evolving tactics to keep in the lead. During our recent play through, a slow start eventually overcame the early leader through slow attrition and smart plays.
A highly expansive game, Small World currently has numerous expansions and combines with Small World Underground for a larger and more varied game.
We would like to thank Days of Wonder for this great donation, as well as their donation of Ticket to Ride.
If you would like to give Small World a try, or another of Days of Wonder’s games, they are available for check out here, at the UNT Media Library.
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