Pixels & Pieces would like to share another video in our speaker series on board game design with our speaker, Sean McCoy of Tuesday Knight Games, co-designer of Two Rooms and a Boom and the upcoming World Championship Russian Roulette. Last Thursday, Sean joined us to discuss the process of self producing a game and the… Read more »
Our Pixels & Pieces speaker series is back with our newest video on board game design. Our speaker, Jason Kingsley, is the designer of Ophir, Lanterns: The Emperor’s Gifts, and the upcoming Professor Treasure’s Secret Sky Castle, as well as the artist for Lanterns: The Harvest Festival, Dead Men Tell No Tales, and World’s Fair 1893. In… Read more »
Our Pixels & Pieces programming is in full swing for the year, and with the spring comes our yearly game design contest. Through the fall and the beginning of the spring semesters, our students work hard to develop games which can be submitted to be critiqued by a panel of community members and professional game… Read more »
Our fifth and final for the year in a series of videos on board game design. Jamey Stegmaier of Stonemaier Games, creator of Viticulture and Scythe, and author of “A Crowdfunder’s Strategy Guide: Build a Better Business by Building Community”, discusses with us how to kickstart and market a game. Join us Thursday nights from… Read more »
Our fourth in a series of videos on board game design. Dave Villegas of Gamer Nation Studios and d20 Radio discusses with us how to publish a board game, and what goes into the process from project completion to getting the game into the hands of the gamer. Join us Thursday nights from 6pm-8pm in… Read more »
Our third in a series of videos on board game design. Ian Stedman of Magic Meeple Games, designer of Magnum Opus, discusses with us what goes into writing rule books for games, the methodology behind it, and what NOT to do. Join us Thursday nights from 6pm-8pm in the Media Library (Chilton Hall Rm. 111)… Read more »
Our second in a series of videos on board game design. Darrell Louder of Panda Game Manufacturing, designer of Compounded, discusses with us what goes into graphic design for board games, and the common methods and pit-falls within the industry. Join us Thursday nights from 6pm-8pm in the Media Library (Chilton Hall Rm. 111)… Read more »
Our first in a series of videos on board game design. Sean McCoy of Tuesday Knight Games, co-designer of Two Rooms and a Boom, discusses with us what it takes to design games, from concept to production. Join us Thursday nights from 6pm-8pm in the Media Library (Chilton Hall Rm. 111) for Pixels & Pieces,… Read more »